So that’s why Arrowhead didn’t want to buff everything: Helldivers 2 has lost some of the friction that made it special

So that’s why Arrowhead didn’t want to buff everything: Helldivers 2 has lost some of the friction that made it special

Back when Helldivers 2 first released, watching a Bile Titan emerge from the dirt would send a small shiver down my spine. Just one titan, with its four towering legs, thick-armored carapace, and noxious acid spray could instantly wipe a squad of Helldivers and spin a mission out of control. Bile Titans, and to a lesser extent Chargers, demanded a squad’s attention with their dramatic strides and unmatched lethality. Fighting them was a thrill, because they were essentially boss encounters that could kick off at any point in a mission.

But after yesterday’s big “buff everything” patch, Helldivers 2’s largest enemies have lost a lot of their sting. Arrowhead boosted the damage on loads of underwhelming guns and, crucially, reworked enemy armor so that way more support weapons, air strikes, and even some primary guns rip straight through thick armor.

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