Broken Sword’s remaster fixes the mistakes of the Director’s Cut and is the perfect reminder that this is still one of gaming’s greatest adventures

Broken Sword’s remaster fixes the mistakes of the Director’s Cut and is the perfect reminder that this is still one of gaming’s greatest adventures

Paris in the fall. The last months of the year, at the end of the millennium. The city holds many memories for me: of cafes, of music, of love… and of death.

In the pantheon of classic, Golden Age adventure games, few have managed to retain as strong a grip on me as Broken Sword. More grounded than LucasArts’ fare, funnier than Gabriel Knight, less obtuse than the Sierra greats—it stepped into the ring and went up against a horde of PC gaming faves, and it kicked some serious arse. 

(Image credit: Revolution Software)

The first—and best—game in the series has returned today, in the form of Broken Sword: Shadows of the Templars Reforged, but this is not the first time that Broken Sword has tried to engineer a comeback. In 2010, Revolution released the Director’s Cut, a remaster with some new bits thrown in. It… wasn’t great. 

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